package com.me.helper;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.me.utils.PackerUtils;

public class MySkin extends Skin {

	public MySkin() {
		super(Gdx.files.internal(PackerUtils.PATH_SKINPACKER), new TextureAtlas(
				Gdx.files.internal("SkinResourcePacker/skin.atlas")));
	}
}